More Infested Library

Zagged from one library arc through another puzzle-locked shortcut into yet another library arc. Defeated a Bulette and a rainbow puzzle (and overcame lack-of-purple-seeing) but lost our guide in the process. Soldiered on anyway. Found a cavern with a big old stone door. Battled a fragment of an old god. Won (?) by finding a key and unlocking the door. Are we even going the right way?

Stranger Underground

Tonight’s story brings us to the mystical city of Lacuna.

As you recall, we’d previously fallen into a hole and ended up in an enchanted underground library. After overcoming some magical hazards we found ourselves face-to-face with an imposing guardian.

The huge stone sphinx never actually moved — I’m pretty sure — but every time you glanced about or lost focus it would appear to do something and draw your attention right back. It gets pretty unsettling, let me tell you, when an apparently immobile statue repeatedly growls at you or seems to be wagging its tail. It’s also weird when you’re sure it’s talking aloud or watching you but isn’t moving a muscle.

Anyway, we managed to rest and recover in its presence somehow (I didn’t sleep much) before undertaking the entry challenge. We answered the three riddles and were deemed worthy. For security reasons, I can’t tell you the answers even if I could remember the riddles. I do remember Telsin and I being clever though.

Past the sphinx we found an elegantly appointed though oddly colored sitting room. The floor seemed to be made of a strange flowing lava, though it turned out to be harmless. The room, with its strange orange and purple chairs, desk, and books, was a part of an understandably notable inn: the Lava Pit. It’s obvious where the name comes from, though I never did learn why the floor was like that.

To everyone’s great surprise, the room belonged to Braxtil who was an old friend of Daveon’s. Well, really, an old acquaintance. He seemed friendly enough when he offered us a tour but mostly he just lead us into the hands of the authorities.

You see, we were outsiders in Lacuna and since it is a hidden and carefully guarded city like Respite, we weren’t supposed to be there without permission. Understandably, they were quite concerned that we’d managed to enter the city without permission.

Naturally, we volunteered to leave. We didn’t ask to fall into a hole, enchanted library, or Lacuna. It just sorta happened. They weren’t having it. I understand; gotta protect your hiding place. Can’t just let unknown people leave with secret knowledge. So we tried a different track: Respite trusts us, so you should too. They seemed amenable to that idea so Daevon showed them Lord Aetil’s signet ring as proof of our word and we became provisional members of the Lacuna.

Like any good story, it’s never quite that easy though. We’d only earned our way out of jail and then had to prove our worthiness (again!) by helping the city. Our entrance was but one of the strange occurrences they’d been dealing with. Maddy, who I can best describe as a dark elf, was assigned to be our guide.

Hmm, right. I haven’t really described Lacuna. As you’d expect from how we reached it, it’s entirely underground. The population as mostly gnomes and dwarves, but like, particularly rocky-looking ones. It’s pretty clear they’re mostly related, but that theirs is much more of an underground society. Hehe. Like Respite though, as a haven for the out-of-favor, there were plenty of other races present, including our elven friend Maddy. Building-wise, most everything was stone as you’d expect, but they’d cleverly filled nearly every available surface in the cavern. The walls were obviously occupied, but they’d also filled out some neat towering pointy rock formations within the cavern itself. And all this was nothing compared to the Lacuna itself; the big magic crystal that made it all work.

So anyway, we set off to help. Maddy took us to a different section of the library that had also been behaving oddly. This one had a similar color scheme, but was decorated with Hydras instead of Gryphons. They’d been having trouble with their magical defenses and we helped by squashing some beetles. Poor Daevon, Maddy, and Caleb spent hours patching the books back together.

You look confused. Oh right. These weren’t like little garden beetles, they were like 10-foot-tall magical monstrous beetles. They plowed right through the wall destroying bookshelves in order to attack us. We fended them off. It was mostly no big deal. But like, heroically no big deal.

When you look back, it’s amazing how far we’d come. Once upon a time, slightly oversized wolves were this huge threat. And that was even before mobile plants and living elementals became familiar. And then these 10-foot beetle things? Yeah, they were mostly no problem. Ambushed in an underground magic library? Yeah whatever. Fixing the books turned out to be more work. Though some of that might have had to do with Daevon trying to read them all at the same time.

Oh, sorry. I’ve wandered off course again. Look at the time! We’ll have to finish up later. Goodnight.

Escape from the prison of books
Excerpt from Tharn's Journal

FINALLY! We have Finally escaped that horrible hallway. After some deliberation, we decided that there was probably a hidden door somewhere between our starting position and the acid. There must be, right? A thorough search (we had all the time in the world, and probably then some) turned up nothing. HOW???

Next we tried to stretch the boundaries by having a continuous connection between inside the loop and an increasingly distant Lucky. He didn’t live up to his name. Each time we tried something, we had to memorize titles so we could compare… “Fantastical Beast Magic and Where to Find it”, “Ancient Farmhouse Architecture”, “Feudal Riots of the Late Pyrranic Empire”, “The Life of the Wealthy Duchess of Kinesia and Her Very Different Daughters” (I think someone must have been drunk when naming that one).

At one point, I carefully made my way through the lightning trap and then… we reset the hallway. I hate this library.

We then let Lucky loose, and he went through the hallway and pulled all the books from the shelves. Normally I would object to this, but these books deserve it. Daevon claimed to have a brilliant plan, but refused to tell us. We trusted him, and followed him to the wind trap. He triggered it, and from there, we managed to hit every other trap in the hallway. Some plan!

But this time, before the hallway reset, we heard a creaking sound and some falling books. A door must have opened! (At that point, anything would have sounded like a door).

This time, we carefully piled books between each pair of shelves so that any opening door would knock one over, allowing us to easily see where the door was. We then proceeded to activate each trap, and once we had disarmed the lightning barrier, we heard a click and a creak, and one of the piles of books fell over. We had escaped library hell! As “souvenirs”, Lucky and I each took a book from the pile. Lucky has “Top 40 Tavern Hits,” and I have the fitting “The Man Who Would Burn the World.”

Unfortunately, we weren’t out yet. We followed a well kept passageway to a large room, the center of which is occupied by a sphinx. As in my parents’ stories, the sphinx offered us a challenge: answer its riddle correctly and pass through unharmed. The alternative was never stated, but nevertheless seemed quite clear.

Before agreeing to the challenge, we asked the sphinx to tell us where we were. Its answer was simply “The Lacuna.” With the other option being return to the never-ending hallway, we decided to take the challenge, and sleep on the riddle. “You are trapped in a dungeon devised by your enemies. There are two paths in front of you. Down one, an obsidian dragon waits to burn you with its breath. The other is lined with mirrors which reflect the sun and will scorch you to death. How do you escape safely?” I would turn around, but we will sleep and discuss this when we awake.

Let's Do the Time Warp Again

“Okay, so let’s talk this through and see if we can figure it out. Starting from, I don’t know, this morning.”

“Which morning?”

“When Forth woke us up because the lights started flashing. Red, red, gray. And they kept flashing like that for a while — five minutes maybe? — before they went out entirely. That was weird. But anyhow, that’s when we started walking redward, right? Until those giant monsters with the hooks dropped down on us. You think their clattering along the ceiling is what was making those mining noises?”


“Don’t answer, I’m getting my groove going here. So it was while we were fighting them that things started getting really weird, right? It wasn’t just me getting knocked out, they really did turn into spiritual primeval energy thingies, right? And then Lucky was a centaur-unicorn, and Forth was a Thundercloud, and Tharn grew claws, and I just felt really hopeless for some reason. But we kept fighting them. The first one turned into stone — was that wild magic? I assume you’d tell me if you could reliably turn things into stone. But then the second one split into two, each of which split into two, each of which just vanished when we killed them.”

“But killing them didn’t make us not unicorns or whatever. So we decided that was a bad way to go, and headed greenward instead, past where we’d camped. And eventually that did make us better, though right before everything started feeling right Caleb said ‘something doesn’t feel right.’ Could he feel us entering the time loop? Is that when we entered the time loop?”

“Can I-”

“No sorry, let me finish. The questions are, uh, rhetorical. Right after that is the first time we hit the fire trap. Or Daevon did. But after we got him put out and healed, Lucky headed back redward. And eventually we followed him, and I think we time-looped then? As soon as we met Lucky and switched to greenward Daevon hit the fire trap again. Or maybe it was just a similar fire trap near bookshelves that seemed to have the same books. Unlikely. This time Lucky marked it with magic.”

“But then we went briefly redward and greenward again and I think it wasn’t marked any more? But we still recognized it? And that’s when Daevon got tired of being burned and tried to trigger the trap by throwing our money on it, but ended up getting burned anyhow. Oh, and he’d left a book near the trap last time? But now it was in his backpack again, so it was definitely a time loop.”

“We did the redward-greenward dance a… fourth time? But by now we could recognize it, or at least Tharn could, and we actually for once decided not to trigger it, and move past it. And I think that’s the first time we found those slow-falling books? Do we think they were falling slowly because they were in a weird time thingie, or because some wizard had cast a spell on them to make them fall slowly? That’s a spell, right? Wait, does that spell just create a weird time thingie around whatever’s falling? Anyhow, I don’t know what the significance of those books is.”

“Though I guess they’re a useful hint that the slammy-whammy bookshelves are coming soon? Those look like they really hurt, sorry Tharn. And right after them is the second fire trap.”

“I think it was after that second fire trap that we decided to stop and treat our wounds? I wonder if there’s any limit to how long one run through this time loop can go. But we got about a normal night’s rest, and things didn’t seem to have reset, so I guess a while, right?”

“So in the morning, or whatever, since there’s no way to keep track of time down here, especially when time isn’t cooperating. Anyhow, then we went on and found the tripwire that triggers the gust of wind. And I was watching behind us so I got sent flying back to the slammy-whammy and the fire trap, which apparently had reset.”

“And then after the tripwire is the lightning net. It’s good that Lucky can teleport past that, and that it has a shut-off switch. I guess that must mean we’re heading the direction that whoever made these traps doesn’t want us to go? The lightning net doesn’t do a very good job stopping anyone going the other way. I’d say we should go redward again, except that the time loop does a very good job of stopping us going that way. So if the traps are designed to stop us going greenward and the time loop is designed to stop us going redward, does that mean different people made them? Or one person made both, and wants to keep us trapped here? I don’t know.”

“Anyhow, after the lightning net is that awful acid trap. Which spreads out over time. And starts raining if you dawdle too long. That one drove us far enough redward that we reset the time loop, and realized it was hard to tell when you reset the timeloop by walking redward.”

“At least we’re getting better at this stuff. That next time through we avoided the fire traps, Tharn still got slammy-whammied, but we did okay with the tripwire, and we knew to send Lucky right past the lightning net. And then we tried roping together and staying up on top of the bookshelves to get around the acid trap, and somehow that reset us. That’s what I don’t get. Does the time loop not want us to go high? Did we get too far greenward? I don’t think we were split up. However it happened, we were back at the first fire trap.”

“Speaking of split up, that’s when we sent Lucky on his solo adventure. After he got attuned to the batwing cloak. And you said that went fine, right? You made it past all the traps? But we waited for you a long time, like at least a half hour. Anyhow, if you do that again, please turn off the lightning net. We eventually found a way through it by Daevon diving through, getting knocked out, and then Caleb healing him, but it’s a bad way. Though maybe it doesn’t matter, since we still don’t have a good way past the acid trap. I still say we charge through that one.”

“So, that’s how we got here, right? The loops resets if we go redward, things go weird when we split up, and things maybe reset when we go too far greenward. If we can figure a way past the acid.”

“Okay thanks for listening but I don’t think going over all that really helped much. I’d apologize for the waste of time, but… you know.”

Chapter 19 - Gnollish Dentistry

We fought the Fang. We lost, got buried, and somehow found our way into a strange underground library.




[AD] Adams, D. Fish of Uncertainty.
[CS] Curtis, S. I Fought the Fang.
[FJ] Feldmann, J. Similar to Paradise.
[FP] Feyerabend, P. Against Method.
[HF] Herbert, F. Mud.
[LM] Leinster, M. A Logic Named DM.
[SH] Schein, H. Humanoid Dentistry.
[SPH] Sfrondrati-Piccolomini, Heron. A Bad Plan is Better Than No Plan.

Chapter 18 - It was seeming with gnolls

Tonight’s story begins with us camped out in the scrubby forest just south of the Ashlands, avoiding Gnoll partrols and planning our next steps.

With some blessed invisibility we did some scouting, focusing on the ruins the gnolls seemed to be excavating. Telsin established contact with a strong human among the slaves and we learned the gnolls had them digging for old tomes in the pit they’d dug. He also met Bane, the cruel taskmaster of the pit, and Grimfang, the, well, “Fang” we were searching for.

You might wonder how we identified the Fang, but in hindsight it seems pretty easy. Though the stories made it clear he was no ordinary gnoll, I didn’t quite appreciate it until I laid eyes upon him myself. For one thing, he was bigger and stronger than the other gnolls and cut a striking figure with his single, dripping crimson fang. For another, he was literally wearing armor, suitable for a fine knight, and spoke common better than many knights I’ve met too. And the fight… oh the fight! … but we’ll get to that another time. For now, suffice to say this was no ordinary gnoll and we’d found it.

So, I’ve gotten ahead of myself. Having discovered the slaves were looking for something still and thus hadn’t yet found whatever it was they were looking for, we figured we didn’t need to adjust our plan for dealing with the Fang but that we also shouldn’t loiter lest they actually find the tome of maguffin. With the help of Telsin’s contact, we planned to free the slaves. Why? Because of course we would.

Fortunately, I received a magic scroll from Natalie that was just the trick we needed. At dusk, we snuck out to the slave pens, passing without a trace and with Caleb and Daevon invisible as extra protection for their clunkiness. Though don’t get me wrong, armor… quite useful in combat, but not at all good for sneaking. So, we gather all the slaves together in their ramshackle tent and Tonias drags in a couple captured gnolls.

Hmm, yes. Tonias. Remind me to tell you some of those stories later. This was the first time we worked with him and he definitely had a bunch of stuff going on. He was secretive about most of it, though we did catch him back in the forest having a nighttime meeting with a magical dwarf. We didn’t tell him we noticed though. But that’s a story for another time; we’ve wandered off course. Where were we?

Ah yes! In the slave pens, surrounded by thousands of encamped gnolls. So we’re there to free the slaves who, as I said, were surrounded by thousands of gnolls. We told everyone the plan and distributed as many rations as we could. After a boost to a better vantage point, I invoked the magic of Natalie’s scroll and every living being I could see instantly seemed to be something else. Where before there was a space full of humans, elves, dwarves and the like, now there was just gnolls of varying colors and markings. Well, except for Tonias’s two captured gnolls; they now looked like humans, fortunately.

Caleb and Tharn then whipped up some distracting fog and we set the human-seeming gnolls out into the night. Those in our party that could speak gnoll — a surprisingly large number as it turned out — yelled something. I didn’t understand it, but it was probably something about an attack or the slaves escaping. Anyway, the warcamp riled up and we sent groups of gnoll-seeming slaves out on their way south and west towards the King’s army. Tonias had sent along word to the kingsmen and the spell would wear off before they got there anyway. Don’t fret.

Us? We went the other way, towards the ruins to pick up the trail of the Fang. Someone noticed the guard tower lights had changed, but nobody knew what that meant so we ignored it. What else could we do? It was probably the slave disturbance. Anyway, Tuiz helped follow the Fang’s fiendish presence and those that could converse with the gnolls managed to successfully ask for directions. No, really! We seemed to be gnolls so they gestured and pointed and were generally helpful! Magic is soooo cool! Right, so we tracked the Fang all over, weaving through the gnoll camps, until we found the proper building: the command post by the river. There, we found a fighting ring with a caged dwarf and some strange animals and of course, the river. I picked all the locks, quite easily if you don’t mind me saying, and one of the beasts vanished into the night. Not even animals deserve to be caged like that.

Then, we took on the command post. And… well… that’s a story fit for another day.

Chapter 17 - It's a Trap!
Excerpt from Tharn's Journal

It feels so wonderful being back out in the woods. Last night I went on my first hunt in many weeks. After finding a suitable location, I waited only a short while before a beautiful stag walked past. My first arrow was a clean shot, and Kimya and I followed the beast as it wore itself down.

We found it stuck on a tree at the edge of a clearing, unable to jump high enough to escape. The clearing was filled with a rotting stink that I was unable to place. Kimya clearly knew better than I, as she was clearly worried, and would not approach the stag. However, I was able to kill the beast and remove it from the tree without incident.

As I dragged the stag away, a creeping vine snaked its way toward me, and I only just spotted it in time to drop my burden and jump away. The smell turned out to have been caused by a shambling mass, a pile of rotting plants that exists only to devour. Basically it is the natural equivalent of the creature we encountered in the sewers. This time, however, I only had Kimya with me.

After a fierce battle, we finally took down the creature. To be sure it wouldn’t cause any more damage, I began cutting it apart and dispersing the pieces, only to find that it wasn’t yet dead! After a further brief struggle, I actually killed it and made sure that it was truly dead. Kimya, being her playful self, grabbed a flower from the creature, which I braided into her fur as a trophy from our kill.

I managed to get my kill within about a half mile of where I expected our new camp to be, and left it there to avoid having a clear path to where we were sleeping. Before returning to the camp, I broke off a piece of an antler. I think I will carve it into a little figurine.

The following morning, we laid our trap, using a slow-acting poison provided by Tenaius planted in the corpse of the stag. We then went in search of a good ambush location. Once we found a suitable one, we trapped it with poisoned caltrops and waited.

Just as we thought we had missed the gnolls, they appeared. Daevon baited them into our trap, and the fight was on. Most of the gnolls proved to be merely a nuisance, but three distinguished themselves as true problems. One was a skilled combatant, and nearly took down several of our group. Another first appeared as a giant spider, and kept us busy with its magic. Finally, there was a grey-furred magic-user who flew above the confrontation with a pair of wings. How curious that we should encounter that same gnoll once again…

We were able to defeat the gnolls with no casualties, and through a combined effort prevented the grey-furred caster from escaping. We even managed to capture their shape-shifting shaman, who grudgingly provided us with the location of the main gnoll camp, and even that there are three command camps within the larger one.

The gnolls had with them a group of farmers they had captured and a great deal of money that they had stolen from the locals and from the thieves we had encountered the day before. To help the farmers, we sent them home with a large portion of the money.

Today we finally scouted the camp. Now with two implements of flying, Telsyn and I were able to scout different areas at the same time. I went north-northeast, and saw several towers, a storehouse, and large kennels where the gnolls were breeding hyenas, presumably to grow their army. Just before returning to camp, I saw a port the gnolls were constructing on the river. Telsyn also discovered a location covered with blood and demonic sigils. Well, more covered than the rest of the camp.

Perhaps the most interesting and disturbing thing we saw was an excavation site. The gnolls have hundreds of slaves working on digging out the ruins of an old city. I can’t imagine what horror they hope to find, but I think we should carry out our mission before worrying about the ruins. The others don’t seem to agree, but I’m sure we’ll come to an agreement.

Chapter 16: The Best-Laid Plans for Hyena Men

The task would be daunting, even for a team of experienced monks. Somewhere in the Gnolls’ army camp hides the Fang, the lynchpin to the swelling horde. How could this group, largely composed of clumsy humans, find and eliminate this chief without falling to the army he’s created?

The army is camped in the Ashlands: open terrain, providing little cover for infiltration. They’ve ceased their progress towards Respite, and seem content for now to simply send out raiding parties for supplies and to calm the beasts’ bloodlust. And, unfortunately, take prisoners: clearly these are the humans that the Fang is transforming to grow his ranks. The Fang is wisely not leaving the safety of his army.

Various plans were concocted. Caleb’s divination powers are too limited in scope to cover the miles-wide camp. Some fool proposed we allow ourselves to be taken captive, as an easy one-way ticket to the Fang. Ultimately we decided that an invisible flyover for recon would be the safes first step.

But of course, complications arose. En route to the Tillerson family farm (a recent victim of a raid that we could track towards the camp), bandits struck. They were an undisciplined lot: an enslaved wizard, a handful of nobodies, and the one leader who seemed willing and able to fight. He fell quickly, and the wizard escaped. We convinced the remainder to show us to their (recently raided) cache and then leave to join the king’s army.

We tracked the gnolls that had raided said cache, and found that they weren’t just carrying twice-stolen goods. They had taken prisoners. Though its disappearance may increase alertness in the camp, and following a party of prisoners could be our easiest way of finding the Fang, clearly we could not take the chance. We have decided to launch a rescue mission. Tenaius has a supply of poison, and gnolls are known to scavenge: a treated, partially-eaten animal corpse in their path should make them easy pickings.

Chapter 15: J.R.R. TrollKing

So far, most of what we’d found in the sewers was pretty much what you’d expect, right? Trash, trash monsters, cave-y bits, running water. The weirdest bit was the faefolk’s little kingdom. It gets weirder, trust me.

But first let’s start with the weirdness of the fae. You remember I said that Queen Christmas gave us presents when we passed through, but told us to open them later? Well, right after we got cleaned up after the fight with the trash monster, they started blinking like we should open them. Which is, like, five or ten minutes after we got them? Maybe she wanted us to prove ourselves in one fight first? Who can tell with the fae.

Anyhow, we opened them up. I got a nice blue cloak that’s surprisingly tough; it should help keep me a bit more safe. Some of the other gifts were useful, like Daevon’s boots, Tharn’s quiver, and Fourth’s belt. Others seemed like useless junk, except that they were magic, like Caleb’s little eagle statue and Telsin’s ring. And of course Lucky’s rock. It sure was nice of Queen Christmas to give us these, and while I said bad things about the timing before, I wish more folks would give out useful gear before the fighting starts like she did.

I mentioned the sewer would get weirder. We left the clean water to go into what the fae called the “drumming walk” and we could see why since not far down it we heard a very regular set of footsteps. Then we saw what the fae had called “clanks”. Now, dwarves would have been weird to find. Mechanical dwarves would have been really weird. Mechanical dwarves with one big eye in their belly instead of heads would have been bizarre. These things were mechanical dwarves with one big eye in their belly instead of heads with wings. Super weird. There were about a dozen of them, and it seemed like they were cleaning the tunnel.

The fae were clearly afraid of them, but advised us to play it cool. We tried following slowly behind the clanks hoping they wouldn’t notice us, but they did. A group came over and… looked at us. Didn’t say anything. But they didn’t cause us any trouble. I should mention that they had javelins and swords and things, so I was real glad they didn’t want a fight. We kept slowly following them instead of trying to push past, and soon enough the fae led us through a side door.

The room we came into… it was a huge round room with a giant glowing blue crystal just floating in the middle of it. After only having the light that Daevon cast, it was nice to be able to see a bit better, but damn. Did you know that sort of thing was under the city? I did not. It makes me worry what else the Necromancer King might have left hidden under there. Speaking of which, at the bottom of the room were more mechanical guys, including one that looked bigger and meaner than the others we’d seen. We followed the fae down around the edge of the room and out another door pretty quickly.

The clanks clearly hadn’t been to the next hallway, because it was covered in a gross layer of slime. It wasn’t too bad to walk through, but it apparently caused trouble for the fae. We found Twiggy, one of the missing fae, stuck in the gunk. The squirrel, Poppy’s animal companion, was there too. Which is good, because the squirrel was fighting off another fae we hadn’t met before. He called himself Nyx, and apparently he was from a competing fae court, the Bitterroot. Tharn wasted no time shooting at him, and he ran away pretty much right after. So now the Bitterrot Court has a reason to hate us, which isn’t good. Might not be a problem, though; the Shining Throne fae told us that the troll king was guarding a secret entrance to the Bitterroot Court that they could use to ambush them. I hope they did.

Speaking of the troll king, Twiggy told us that Poppy had been taken by minions of the troll king like we thought, and that his place was near. Sure enough we found a door covered in danger signs in Sylvan and Guttergab, and the fae said they wouldn’t go any farther, since their weapons couldn’t hurt the troll king. So we went in without them.

Sure enough (we thought), there’s the troll king. Big guy, fancy plate armor, huge sword. And a crown floating over his head, to show he’s the king I guess. Tharn took a shot at him maybe trying to catch him off-guard, but it seemed to just vanish before it got near him. This has us worried. Then a beam of heat shot out of the crown nearly frying us, which had us more worried. Daevon rushed up to draw his anger, but that’s when we found out we were all wrong. This thing couldn’t even get angry. When Daevon got close to the troll he went shluck like he ran into a wall of thick oatmeal or something. Daevon told me later that the right word to use is “gelatinous”, and that other people have found these things before. Anyhow, it turns out it was actually this giant clear cube that was trouble, and the troll was just a statue.

So, now that we knew what we were dealing with, we went to town on it. Lucky blasted it with spells, I yanked Daevon out (which is how I learned it’s made of some sort of mega-acid that stings like hell), then chopped it with my glaive. Tharn actually pulled out his sword after the first arrow seemed to vanish, but eventually decided arrows were more effective, and he had no trouble hitting it.

I should mention that Poppy was there like we hoped, and after Caleb got him conscious Telsin rushed him to safety. Which was good, because that cube didn’t stand still while we wailed on it. It could make some kind of jelly arm thing, which it swung at me, which hurt a lot. Worse, one time it slid quick across the room right at us! I managed to jump out of the way, but Caleb didn’t. He got caught deep in it, and passed out pretty quick. (Don’t worry, we got him out and he was okay.) Also, the crown kept shooting beams at us.

I figured the crown must be what was making it so angry, and managed to rip it out with my glaive. Sure enough, the very next pair of shots from Tharn made the thing explode into harmless goo without the crown to hold it together. Phew.

Lucky us, there was even a bunch of cash hidden in the room, along with some potions and magic horseshoes. I don’t know if someone rode a horse down there, or what. It wouldn’t have fit very well. Anyhow, with our work done we decided to retrace our steps and get out of there back to some fresh air. Firo stayed right in the “Troll King”’s room, to try to trick the other fae into thinking it was still a dangerous place. The trip out was pretty easy, but it was late by the time we got out, so we called it a night. Tharn went with Caleb, who cured his poison the next day.

Now that the threat to the fae kingdom was dealt with we got back to the business of protecting the real kingdom from gnolls. We caught a ride on Isaac Hull’s boat upriver to Woodbean. On the way we could see some of the impact the gnolls had had, with some refugees heading towards Glissana and some soldiers riding north.

Once we got to Woodbean we thanked Isaac and set about looking for horses. There weren’t any to be had, though. One merchant said we should ask with the couriers, but as we were heading that way I spotted a shifty-looking guy tailing us. I walked up to him and asked him directions, to get a better look and see how he reacted and so on. But then it turns out he’s with the Queensguard — Tenaius he said his name was. I don’t know why he didn’t just come up and introduce himself. But anyhow he says he has horses we can take, which is good.

But before we left, since I was thinking of the couriers anyhow, I figured I’d send you a letter. You know, just in case. Take care. I hope the new place is nice — maybe I’ll get a chance to see it once these gnolls are dealt with.

Your son,

Chapter 14: Sewer? I 'ardly know'er!

Pixie Protection Protocol (Patent Pending) Prescribes Pecuniary Penalties, Preventing Precis Promulgation.


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