I had expected to find gnolls at the towers. Instead, our approach was uninterrupted. When we got to the base of the first tower, we couldn’t immediately discern an entrance. Only after brushing aside some vines were we able to locate a door. Two large iron barriers prevented our entry. At least until we put Tuiz on the job. With the screeching and cracking of well rusted hinges, the door swung open just enough for us to squeeze inside.
The interior of the tower was clearly deserted, as a thick layer of dust covered everything. The air was permeated with a rich, musty scent of death and decay – not overpowering, but enough to make it clear that things had lived (and consequently died) here.
None of that would have been threatening if it weren’t for the contents of the tower. The floor and walls were lined with coffins. According to my companions, the tower’s architecture bore strong resemblance to some of the old buildings in Glissana, dating this structure to some time within the reign of the Necromancer King. With this knowledge, we were wary of dormant undead that might still be in the tower.
We decided the best course of action was to examine one of the coffins. At a safe distance, that is. It was easy enough to remove one of the coffins from the tower, but the coffin was locked. Who locks a coffin? Lucky for us, one of us was prepared with some lockpicks, and we were able to open the coffin. Inside, we found nothing. The smell of decay coming from the coffin was a bit stronger with the lid open, but otherwise, nothing.
With that out of the way, we walked around the bottom floor until we found the stairs up. The second floor was an open area without much in the way of furnishings, so we continued up. The third floor was clearly the living quarters for the troops at this tower. There were ten beds, each with its own desk. Some of these beds and desks were in rather poor repair, but that was unexpected, given how long we estimated it had been since this place was inhabited.
Unlike the previous floor, this room had a door. The light seeping in from cracks around it suggested that this probably led to the bridge we had seen. Once again, Tuiz managed to force the door open, we were able to see the path across to the other tower.
The second tower was far more interesting. The top floor had two rooms. The first of these that we entered was decorated as I would expect a commander’s quarters, except that in place of a bed, there was an ornate coffin on the floor. We ignored this, but searched the rest of the room, finding nothing of interest.
The other room turned out to be more exciting. While most of us looked at the room from the doorway, Lucky walked over to a desk and started to examin its contents. When he opened the top drawer, a fountain of water erupted, covering Lucky and quickly filling the room before draining out the door. However, the fun wasn’t over. Away from the source, we could feel the water around our feet solidifying and holding us in place. Lucky, well, wasn’t. He’d gotten a face-full of the stuff and was quickly turning into a Lucky-shaped statue. Not wanting to be exposed any more than necessary, I threw him a rope, and we were able to pull him out.
Fortunately, the substance quickly grew brittle and crumbled into sand, freeing all of us. With the danger passed, we completed our search of the desk, finding a pouch and a scroll case. The pouch contained 9 of what we assumed was used dust of dryness, while the scroll case contained what had probably been a scroll, before it was drenched and solidified.
Moving on downward, we came to a room with a large map of the surrounding area, showing the terrain and various points of interest. Everything on the map concurred with the information we had, making it a nice find, but largely useless.
The bottom floor of that tower was much like the bottom floor of the first, so with nothing left to see, we left the way we had come.
From the towers, we proceeded east along the river. I had expected to feel at home in the woods, but these woods were anything but welcoming. First we came upon an owlbear, which I scared off using my newly acquired ring. Then we had to fight of a tree. From there, I scouted ahead, only to walk face-first into a giant web. Once my friends arrived, we were able to dispatch the spider, but that is an experience I hope never to repeat. Just past the spider web we found a clearing with bright red flowers, under which were the bones that once belonged to the spider’s victims.
From there, we continued, fighting trees and avoiding any clearings with those red flowers. Around that time, we decided it would be a good idea to look for a suitable place to spend the night. The first place we found was on a small pond, which unfortunately contained a very large crocodile. We were able to escape, but still needed a place to sleep.
We split up to search, and while looking, found not one, but two gnoll patrols. Fortunately, they didn’t seem to have noticed us. We planned to move away without alerting them, but one of the groups definitely spotted us, and we saw a blue and red ball of light fly up through the trees and descend in an arc. They were alerting someone, which probably means it’s time to stop writing.